Client feedback shows that delegates on our courses will best engage when they can relate course topics to their own day-to-day practices and requirements. We therefore run this course as a consultative, workshop-style event, in which discussion of topics such as what are the UML diagram types, when should you use them, what are the benefits of standardising diagramming techniques to your company takes place in relation to the delegates' own applications and scenarios.
To facilitate this type of event, a subject matter expert leads the training, hands-on labs and discussions to ensure course topics are covered in a meaningful, relevant and timely manner. Delegates may be able to bring their own practical requirements and work to the course if the subjects and course topics are suitable.
The Unified Modelling Language
Use Cases and System Analysis
An Incremental Process for Modelling
Introduction to Use Cases
Primary Use Cases and the Basic Course
Writing Effective Use Case Descriptions
'Uses' and 'Extends' Relationships
Use Case Workshop
Collecting Requirements Information
Proof of Concept Prototypes
Estimation and Traceability
What Is An Object?
Class And Object Syntax
Designing Good Classes
Choosing the Right Objects
This UML training course provides an introduction to object oriented analysis and design for computer systems. It includes an overview of the techniques available in the Unified Modelling Language and an appropriate software process. There is special emphasis on specifying requirements with use cases and defining an initial set of objects for use in the system models.
This UML training course has been developed for real-world, commercial scenarios by our expert instructors. See below for detailed syllabus. If you have a technical question, please email email@example.com
You will learn:
1. The fundamentals of modelling.
2. The diagrams available in UML
3. What they are used to model
4. The outline of a suitable iterative, incremental and additive modelling process
5.How to specify requirements using use cases.
6. How to create an initial set of classes.
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