Our Android training course is workshop based, and you will be building and deploying apps to real devices right from day one. This course has been developed for real-world, commercial scenarios by our expert instructors who are professional developers of Android Apps, and who can therefore impart realworld experience into the course.
A practical session to create a very simple Android App.
Graphics - 2D and 3D graphics with OpenGL (Overview)
NDK - What is it?
Third Party Uses
3rd party library uses
Augmented reality libraries.
Activities and Fragments
What are they?
The Development Environment
Introducing Android studio and UI tools
Tools for debugging/UI development/testing
Practical Session - Create Hello World in Android Studio
Common Android Design Patterns
Expand hello world - add interaction e.g. Buttons and text boxes
Useful debugging tips.
Code Refactoring - Learn how Android studio can speed up your workflow.
Rapid Development Techniques
Android Interface Development Basics
Event Handling (UI)
Feeding back to the User
Looking at design and how that translates into real world Graphical User Interface on Android. Further practical sessions to expand the user interface and allow users to navigate between screens.
Learn how to use Material design in your app.
Common Android Design Patterns
Overall design Patterns (Model View Controller), MVVM, MVP
Using Iterative design - design,model,review
Translation Considerations - Designing for German
Android GUI Development - continued
Common Layout Objects - More controls (Card layout)
How Android Draws Views
Applying Styles and Themes
How to add another screen - new activity
How to pass data to/from it.
Life cycle - i.e what gets called when.
Android Application concepts - how Intents allow app co-operation.
How to handle threads. (UI perspective)
Images and memory gotchas.
Custom controls - how to make them usable via xml.
Common Design Patterns
Status bar Notifications
App Widgets - how to make one, best practice in updates etc
Using 3rd party libraries to speed up development
Learn how to use the Android build tools (Gradle) to integrate 3rd party open source components into your app.
Creating and utilising data sources to populate Android apps - show how to rapidly create a simple test server to prototype an idea and serve as a REST API endpoint. Examining custom views and how to handle asynchronous tasks to display the data.
Use of 3rd party libraries to make persistence easy (Realm).
Use of 3rd party libraries to make send/retrieval of REST Api’s simple - Retrofit
Common Design Patterns
Allowing Users to sort Data
Users Searching Data
Data Drilling Down
Static and Dynamic lists
More Lists - Custom views.
Use of Realm as a database.
Using Web Services -
Asynchronous tasks and threads in Android
Android Volley Http framework
RetroFit - to consume REST api.
Using services, communication and hardware capabilities within Android. Design considerations to keep users informed and allow easy access to app components. The practical session will develop an app populated from a web service.
Using IntentService class
Starting and stopping services.
Turn our previous Retrofit based code into a service.
How to communicate to your user when they’re not in the app. We show how to setup and use Google Cloud Messaging.
Hardware and Communication
Broadcast Receivers - examples.
MultiMedia - camera/video/audio
Contacts - how to use it
Examining the remaining Android smartphone features, looking at the differences when developing for a tablet rather than a smartphone and where to go next.
Android GPS / Location
Location-based Service APIs
Overlays and Zoom to
Deploying an app to the market.
Security and Permissions
Security best practices
The new Marshmallow (6.0) permissions model.
Differences in Android phones and Android Tablets
Drag and Drop
Future Android Versions and Fragmentation
What it means.
Android compatibility libraries.
Multi Dex - what is it?
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