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Android Application Development Training

Course code: ANDROID
Details: 23 September, 5 days, £1995 + VAT
5 days, £1995 + VAT
5 days, £1995 + VAT
OnsiteEnquire about bringing this course to your offices
Who should attend: Software developers who need to architect, create and deploy commercial applications on Google's Android platform
Prerequisite skills: Programming skills gained in any fully compiled language (such as VB, C++, Java, or C#) and some knowledge of XML would be useful.

Course Outline

Android is a mobile operating system platform developed by Google, and is based on the Linux kernel. The Open Handset Alliance is also heavily involved in the project, and handset manufacturers such as HTC, Motorola, and Nokia all have handsets designed to run Android.

Although initially aimed at the smartphone market, Android almost inevitably looks to be an ideal platform for other small form factor devices such as netbooks and multimedia devices.

Our Android Development course is available as a public or closed course at our London training centre, or can be tailored to your team's requirements and delivered onsite as a bespoke, customised training course. The course contains several Android tutorials and hands-on labs. The course will be run in a less formal, workshop style, focusing on building some commercial apps which gradually introduce and incorporate the relevant technologies, as they are taught.

This course has been developed for real-world, commercial scenarios by our expert instructors. See below for detailed syllabus. If you have a technical question, please email sales@jbinternational.co.uk

What you will learn

    • Create and deploy Android apps
    • Develop well optimised, good looking and functional GUI applications
    • Utilise existing APIs and libraries
    • Tap into GPS to create location-sensitive apps
    • Android application design approach
    • Coding Best Practices

 Android Training Course Outline

  • Day 1 - Introduction to Android

    The tools and environment required to create Android Apps. A practical session to create a very simple Android App.
  • Android and Linux

  • Android Architecture

  • Activities (Overview)

  • Services (Overview)

  • Content Providers (Overview)

  • Broadcast Receivers (Overview)

  • Useful resources

     

    Activities and Fragments

    What are they?

     

    The Development Environment

    Introducing eclipse and UI tools

    Tools for debugging/UI development/testing

    Practical Session - Create Hello World in eclipse

Common Android Design Patterns

Getting Input

Expand hello world - add interaction e.g. Buttons and text boxes

Useful debugging tips.

Code Refactoring

Rapid Development Techniques

 

Android Interface Development Basics

Declaring Layout

Controls

Menus (Overview)

Dialogs (Overview)

Event Handling (UI)

Feeding back to the User

 

Day 2 - Design

Looking at design and how that translates into real world Graphical User Interface on Android. Further practical sessions to expand the user interface and allow users to navigate between screens.

Common Android Design Patterns

Navigation

Overall design Patterns (Model View Controller)

 

Design Approach

Using Iterative design - design,model,review

Translation Considerations - Designing for German

 

Android GUI Development - continued

Common Layout Objects - More controls

How Android Draws Views

Applying Styles and Themes

How to add another screen - new activity

How to pass data to/from it.

Life cycle - i.e what gets called when.

Android Application concepts - how Intents allow app co-operation.

How to handle threads. (UI perspective)

Images and memory gotchas.

List view

Day 3 - Dealing With Data

Creating and utilising data sources to populate Android apps. Examining custom views and how to handle asynchronous tasks to display the data.

Common Design Patterns

Allowing Users to sort Data

Users Searching Data

Data Drilling Down

Static and Dynamic lists

Screen Interactions for moving,scrolling and zooming in on data

 

More Lists - Custom views.

Content providers

Content Resolvers

Cursors

 

Data

Persistent data

Data adapters

Using Web Services

XML/JSON parsing

Http/Https

Asynchronous tasks and threads in Android

Day 4 - Services

Using services, communication and hardware capabilities within Android. Design considerations to keep users informed and allow easy access to app components. The practical session will develop an app populated from an RSS feed.

 

Consuming Web services

RSS feed app created as an example

 

More Data

SQLite - How to use, when to use.

Custom controls - how to make them usable via xml.

 

Common Design Patterns

Notifications

Status bar Notifications

App Widgets - how to make one, best practice in updates etc

Services

Using IntentService class

Starting and stopping services.

Bound services

 

Hardware and Communication

Broadcast Receivers - examples.

MultiMedia - camera/video/audio

Contacts - how to use it

                       

Day 5 - Completing an Android App, Advanced Techniques and Android Tablets

Examining the remaining Android smartphone features, looking at the differences when developing for a tablet rather than a smartphone and where to go next.

                       

Android GPS / Location

Location-based Service APIs

Android maps

Overlays and Zoom to

App Deployment

Deploying an app to the market.

Understanding dMaifest.xml

 

Security and Permissions

Security best practices

 

Android Tablets

Differences in Android phones and Android Tablets

Loaders

Action Bar

Drag and Drop

 

Future Android Versions and Fragmentation

Ice cream sandwich. What it means.

Android compatibility libraries.

Advanced Development

3D Rendering - Renderscript (Overview)

Graphics - 2D and 3D graphics with OpenGL (Overview)

NDK  - What is it?

 

Third Party Uses

 3rd party library uses

 Open source.

 Augmented reality libraries.