Adobe ActionScript 3.0 : Rich Internet Application Development
| Course code: |
FLASH |
| Details: |
On demand - enquire
|
| Onsite | Enquire about bringing this course to your offices |
| Who should attend: |
Web and desktop app developers who need to learn how to develop rich web applications using Flash |
| Prerequisite skills: |
Some programming experience is useful, though you don’t need to have used earlier versions of ActionScript. |
Clients who have attended this course include





Course Outline
ActionScript 3 is the new standard for coding the current and future Flash player versions. This course covers the best practices in using ActionScript 3 in a truly object-oriented way
Course Content
This course has been developed for real-world, commercial scenarios by our expert instructors. See below for detailed syllabus.
If you have a technical question, please email sales@jbinternational.co.uk
Adobe ActionScript 3.0 Training Course Outline
Understanding basic ActionScript 3 syntax
Case sensitivity
Dot operator and semi-colons
Comments
Parentheses, braces, and brackets
Language keywords
Literals
Declaring variables and their data type
Data type conversion
Using language operators
Mathematical operators and operator precedence
Concatenation and assignment operators
Working with aggregate data
Instantiating objects
Creating and populating instances of the Array class
Working with multi-dimensional arrays
Manipulating arrays
Working with generic objects
Representing two-dimensional data with object arrays
Populating components with arrays
ActionScript 3 Control Structures
Manipulating String data
Using String properties and methods
Using the Alert component
Importing a class
Displaying a simple Alert
Using Conditional statements
Writing and testing comparative expressions
Understanding logical operators
Nesting conditional statements
Using conditions to validate user input
Using switch/case statements
Creating Date objects
Using Date class methods
Working with iteration (looping) statements
Using for, while, do..while, for..in and for..each..in statements
Using break statements inside loops
Writing and using user defined functions
Learning function statement syntax
Function literal syntax
Working with variables in functions
Working with function arguments (parameters)
Referring to arguments dynamically
Returning data from a function
Setting the access modifier of a function or variable
Separating and including ActionScript and MXML files
ActionScript 3 Custom Classes
Introducing Object Oriented Programming Terminology
Writing a class definition
Choosing and using the class name
Packaging your class files
Declaring class properties
Controlling access to properties
Assigning default property values
Defining a class and creating objects from it
Declaring class methods
Controlling access to methods
Encapsulating object data
Understanding the Value Object design pattern
Re-using code through inheritance
Extending a base class
Guaranteeing behaviour with interfaces
Writing and using an interface
Persisting local data with Shared Objects
Understanding static methods
Storing data using the static SharedObject class